Voodoo2 SLI + MesaFX 6.1.0.3 cez glview
Napsal: čtv bře 10, 2005 12:25 am
tak ma napadlo ze prezenu poslednu mesu cez glview,a pozrime sa co z toho vyliezlo:
Vendor
Brian Paul
1.2 Mesa 6.3
Renderer
Mesa Glide v0.63 Voodoo2 SLI
Extensions
GL_APPLE_packed_pixels
GL_ARB_multitexture
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_texture_env_add
GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_window_pos
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_func_separate
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_paletted_texture
GL_EXT_point_parameters
GL_EXT_polygon_offset
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shared_texture_palette
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture3D
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_vertex_array
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_MESA_window_pos
GL_NV_light_max_exponent
GL_NV_texgen_reflection
GL_OES_read_format
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
WGL_3DFX_gamma_control
WGL_ARB_extensions_string
WGL_EXT_extensions_string
WGL_EXT_swap_control
Core features
v1.1 (100 % - 7/7 )
v1.2 (100 % - 8/8 )
v1.3 (33 % - 3/9)
v1.4 (73 % - 11/15 )
v1.5 (33 % - 1/3 )
v2.0 (25 % - 2/8 )
teda nechcem nic hovorit,ale podla mna je to poriadna zranica.nemyslim si ze by niektora karta z obdobia voodoo2 mala takuto brutalnu opengl podporu.parada
Vendor
Brian Paul
1.2 Mesa 6.3
Renderer
Mesa Glide v0.63 Voodoo2 SLI
Extensions
GL_APPLE_packed_pixels
GL_ARB_multitexture
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_texture_env_add
GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_window_pos
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_func_separate
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_paletted_texture
GL_EXT_point_parameters
GL_EXT_polygon_offset
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shared_texture_palette
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture3D
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_vertex_array
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_MESA_window_pos
GL_NV_light_max_exponent
GL_NV_texgen_reflection
GL_OES_read_format
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
WGL_3DFX_gamma_control
WGL_ARB_extensions_string
WGL_EXT_extensions_string
WGL_EXT_swap_control
Core features
v1.1 (100 % - 7/7 )
v1.2 (100 % - 8/8 )
v1.3 (33 % - 3/9)
v1.4 (73 % - 11/15 )
v1.5 (33 % - 1/3 )
v2.0 (25 % - 2/8 )
teda nechcem nic hovorit,ale podla mna je to poriadna zranica.nemyslim si ze by niektora karta z obdobia voodoo2 mala takuto brutalnu opengl podporu.parada