s WickedGL mi to de
ale s mesou to haze :
...calling LoadLibrary( 'opengl32' ): succeeded
...calling CDS: ok
...created window @ 0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD failed
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...releasing DC: failed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
idPacketServer::Kill: server thread not active
idRenderer::Shutdown()
Shutting down OpenGL subsystem
...shutting down QGL
==== Game Shutdown ====
==== Map Shutdown ====
Clearing targets
-----------------------------------
Shutdown event system
...not started
-----------------------------------
Unable to initialize OpenGL
a v Mesa.Log je pak
wglChoosePixelFormat failed
nSize = 40
nVersion = 1
dwFlags = 37
iPixelType = 0
cColorBits = 16
cRedBits = 0
cRedShift = 0
cGreenBits = 0
cGreenShift = 0
cBlueBits = 0
cBlueShift = 0
cAlphaBits = 8
cAlphaShift = 0
cAccumBits = 0
cAccumRedBits = 0
cAccumGreenBits = 0
cAccumBlueBits = 0
cAccumAlphaBits = 0
cDepthBits = 16
cStencilBits = 0
cAuxBuffers = 0
iLayerType = 0
bReserved = 0
dwLayerMask = 0
dwVisibleMask = 0
dwDamageMask = 0
kousel sem ruzny nastaveni ale porad stejny


























